Lesson One
Getting started

Getting Started: When you open Fireworks you will see some Windows that are different from the type of windows you're used to seeing in a paint program such as Photoshop.

The Layers Window controls the order in which objects appear on the screen.

Shares across layers

Distribution to frames

Duplicates a layer, or a Frame when in the Frames Window

 

 

The Frames Window controls the elements for animations.

Onion skinning controls

Frames Window

Styles Window
is where settings for an objects appearance can be saved. The Style can then be applied quickly to other objects

Styles Window


The Objects Window controls the opacity of objects and how they interact with other objects

 

The Stroke Window controls the look of the brush stroke that is applied to the edge of an object. There are many different kinds of Strokes and Textures.

There is a preview screen at the bottom of the window to give you an idea of what the brush will look like.

You can change the size, color , texture intensity, and softness in this window as well



The Fill Window controls the effect that is applied to the area inside of an object.

You can control the color, edge controls, and texture, texture intensity in this window as well.

Again, there is a preview.

 



Color Mixer


The Color Mixer allows for the colors to be defined in five different modes: RGB, Hexadecimal, HSB, CMY or Grayscale.

The Swatches Window allows you to work with preset palettes or color.

Swatches

Tools

The Options Window shows any options that work with the currently selected tool
The Info Window shows the color and position of selected objects

Behaviors Window
is where Javascripts are assigned to elements such as rollovers and image maps




URL Manager
allows for the inclusion of URL Links to areas on the page.

It also includes an area for URLs that are used frequently to be stored in a library.

Find & Replace
allows for easy updating of text and graphics that need changing

Project Log
allows the designer to list a series of files currently being worked on and apply changes to all the files in the list.
Putting it all together Behaviors Slicing Image Mapping Importing & Exporting Text & Effects Fills, Strokes & Effects Paths & Objects Getting Started